*** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. GrimReaperHUN Jul 19, 2022 @ 8:02am. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 16. The way combat plays now it feels. 05 beta feedback: gun aiming issue. But im not a naval engineer. I am running 1. You don't have to mirror though. 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 28. Build only Heavy Cruisers (CA). 1 - Don't design your own ships. Ultimate Admiral: Dreadnoughts. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. Ditch the speed to 17-18. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What does this mean? I like building and designing ships. - Adjustments to the ship physics to lessen the pitch motion. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. - High engine efficiency gives better acceleration and longer range. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 4 and 14. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. But im not a naval engineer. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts. Nor do i know how this works in game. but surely there is a. Anything less than this and the shell tries to penetrate 100% of the time. But im not a naval engineer. 000 CAs and 3. Even relatively small amounts can have a significant impact. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. Having so much fun with this most splendiferous game. List of the names to use are: britain france austria germany italy usa russia japan spain chinaI can design the ship in the training missions and champagnes, but when I go to battle, the loading screen freezes in all game modes. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. I'm starting to get a little annoyed with this one. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. 18-25% pitch (empty) super battleship modern. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. What does this mean? I like building and designing ships. I am running 1. Naval Invasions are Rigged. - Better tech can increase funnel efficency and make new funnels. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Purpose is to start fires on the enemy superstructure. I can't get the the roll and pitch down upvotes. I am running 1. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 2. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. 1 Major Update. If you have a high center of mass, then you will get high Pitch and Roll. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Designing your warships is a vital procedure before building them and. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. 1. I am running 1. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. Seems working randomly at times. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. 0. But im not a naval engineer. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. But im not a naval engineer. Funnels can, too. Dec 26, 2021 @ 8:15am Not working. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. The devs don't plan to fix it because it would be "slower. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. 31 votes, 11 comments. von Schweinehund Dec 31, 2022 @ 1:09am. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. As an example here’s my recreated King. 1. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. 3 - as in #2 above, but allow yourself to. Noted that you can save designs. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. 1. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Many times in the campaign, especially with TB and DDs early. There is no tutorial on this. What does this mean? I like building and designing ships. kf. 5), your "solution" bearing changes faster than your launchers can train. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. Game Version: Alpha-2 v63. Darrick Carter. I am running 1. And im just getting ships with 40 percent roll or pitch. perfectly balanced or not. You can just copy and paste it into the folder. They affect accuracy big time. AI Difficulty make no sense. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. So I am in the battleship chased by torpedo boat scenario. That is why we do not see secondaries bigger than 6". For the complete set, it remains to add the Yamato's ability to fly in space. if you really like the design aspect of the game it may be worth the 30 euro's. So I went between versions 1. 7. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. #footer_privacy_policy | #footer. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I tend to keep them around 20-35. I have a heavy cruiser inspired by the. Remove smoke stacks and use a single smallest one. Ultimate Admiral: Dreadnoughts. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. I am a rear admiral in the game, with top notch production facilities, crew, and ships. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. What does this mean? I like building and designing ships. You just gotta know how to use them ;). Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. BrotherMunro 11. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. I cant find any answers or any info in the game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Share · View all patches · Build 9074116 · Last edited 24 June 2023. 5 Belt 3×4 torp tubes, 1 facing. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. 1. Only about $1. Tips. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. It's not showing any weight offset, because there isnt one. And im just getting ships with 40 percent roll or pitch. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. but surely there is a. rrobes Jan 12, 2022 @ 3:59pm. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. 06-1. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. Ultimate Admiral: Dreadnoughts. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. 6% chances to hit early CLs and TBs 2. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. Even with a huge front overweight pitch and roll stay quite low. 5% Barbette weight -7. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. It is perfectly balanced, has good pitch (21. The US Pensacola and Salt Lake City were very top. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. And im just getting ships with 40 percent roll or pitch. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. (good example in Stealth17 Gaming recent tournament videos. Ok, just how in the hull is one supposed to deal with pitch. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. It’s really fun pitching your creations against the enemy fleet. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. Size of your ship or guns doesn't matter. CheeseMerchant Dec 12, 2021 @ 4:57am. Until then they're slow and can't hit the broadside of a barn because of smoke interference. but surely there is a. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. But im not a naval engineer. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Select the ships you are building in fleet screen, assign a port. #4. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. UA:D adds an awesome feature that allows you to design your own ships. Let us use older marks of guns. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. Make sure you only have the 1 save file and its name is Save_0. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. Ultimate Admiral: Dreadnoughts work in progress. Also things like transports being able to pump out. my ships aiming is beyond terrible. Seems working randomly at times. All rights reserved. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. By: the Baron. Thanks for the answer this clear it up for me. But im not a naval engineer. You can have a wing turret up front and an equal. Nor do i know how this works in game. Community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. but surely there is a. Ultimate Admiral: Dreadnoughts. We are absolutely excited with. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 4: your ships are now in sea control. Adding superstructure armor will help reduce pitch/roll. #3. And im just getting ships with 40 percent roll or pitch. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. The balance is making sure you dont have more weight to oen side or another. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. Destroyer 3 $7415/1t 46. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. Pitch/roll & fore/aft weight distribution. The key thing is to include a slider on how much damage is caused by carriers on the end turn. carrier based airstrikes. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Darrick Carter. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. hansandmg42 Jun 22 @ 1:17pm. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Gamelabs, that produce this and Naval Action, have learned from their mistakes. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. What does this mean? I like building and designing ships. You just gotta know how to use them ;). This is worse in smaller designs as DDs. Starter Japanese CL 1900. Ultimate Admiral is the easy hint. 8. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. 108. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Thanks anyway though. Use more belt armor which stabilizes pitch and roll. GrimReaperHUN. #6. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. but surely there is a. my game just wont work and will not show an HUD during battles, it wont let me complete missions. 05. you have no. NPC Accuracy. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nor do i know how this works in game. It also feels like EVERYTHING affects it. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. Naval invasions are something coordinated by the navy. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. but surely there is a. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. General Discussions. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. VonblackGermany's secret superweapon. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Or am I missing something. Game Engine: Unity. Pitch is increased by adding or spreading weight above the main deck. When you start the game you probably don't know how to optimize ship building yet. 2. Seems working randomly at times. 4. Developer: Game-Labs. We are absolutely excited with what we are making and we hope. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. mimezinga. Nor do i know how this works in game. Gotten down to the BC v. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. I am running 1. But I probably won't go back to it. 5. Ultimate Admiral: Dreadnoughts. Barbette I anit-flash +12. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?Ultimate Admiral: Dreadnoughts. ago. A huge amount of firepower and decent accuracy, suffers from. Make secondary to the max allowed caliber. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. As often we put superstructure on the center of the ship, the more weight it has, the better the pitch will be. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. Belt- 11/6/4. We are absolutely excited with what we are making. What does this mean? I like building and designing ships. Engine efficiency at 30-50% is ok for this era. By: cyan027. Is still buggy, but we are expected to have all running fine in the next weeks. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Everytime you add something to your ship it. The ultimate trick is keeping all your weight center of the. The way to improve your chances of winning an invasion is simple: MORE SHIPS. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. The only changes I could do was for pitch/roll balancing. And im just getting ships with 40 percent roll or pitch. 9" +20% barrel on the fore and 16. Intended role- long range flanker 9/10. Refit is irritating. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 08+ Feedback<<<(17/8/2022)In others is essential to use this. 4. 5% Ammo Detionation -7. There is no tutorial on this. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Nor do i know how this works in game. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". You. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. But yes BBs have the best stability followed by CA. Timrath Jan 5, 2022 @ 3:26am. Nor do i know how this works in game. Fore/Aft Weight Offset. 09. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. There is no tutorial on this. About This Game. We are absolutely excited with what we.